Civilization Revolution Pc Download Free

8/14/2017

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How to Win Civilization Revolution: 1. Steps (with Pictures)1.

Select a civilization that reflects your playing style. Ask yourself: Does this civil excel at the victory type I'm going for? Can I exploit my Civils in game bonuses? This should be a location with 4+ food, 4+ production (hammers), and 4+ trade.

The good place to play should be a city surrounded by 2 grasslands, 3 forest, and 2 sea tiles. Any opposing civilization that attacks from across a river has it's attack power slashed by 5.

Avoid: Likewise you should settling adjacent to mountains, and hills, unless the hill contains iron (with early technology iron- working this gives you a hefty production boost), or if the mountains contain gold, or gems(both of which give you, well, gold). However settling on a hill is very good, as it gives your city a much improved line of sight and adds a whooping +5. However settling next to a hill gives the enemies a +5. An optimal city location would be a hill surrounded on multiple sides by rivers.

This forces enemies to attack across a river and also up a hill! Now that you have your first city up and running, produce 2- 3 warriors to explore the map, you may need more depending on the game mode and/or difficulty, and discover new landmarks, friendly villages, and of course destroying any barbarian village in your way. After a successful attack on a barbarian village, they may grant you with a number of useful bonuses such as gold, technology, units (getting a galley from a barbarian village is a huge boost to your civilization as you can now explore new lands and hunt for artifacts without taking the time from your city to produce one.).

If you manage to find an enemy capital before 2. BC, form an army (this is where multiple warriors comes in handy) and attack. If you're successful than congrats, you now have another useful village to use and exploit, and you are one step closer to winning a domination victory! This allows you to search the islands in the ocean for artifacts and get them before the other civilizations find them. If you were lucky enough to obtain a ship from a friendly village or conquered barbarian village, you may skip this step, however,7it may be useful having two ships exploring different directions from your capital. This doubles your chances of being the first to discover any artifacts.

It may also be helpful to bring a couple warriors,8in case of barbarian villages on islands. Research with a strategy in mind.

Many techs grant you a bonus for being the first to research them, this bonus may include gold, culture or science bonuses for your cities, even Great People! Being the first to discover a military oriented technology will always grant you one free unit of that technology. However ,make sure you can reach masonry and irrigation first as the give you a free wall (+1. Choose Alphabet> > Writing> > Literacy if you want to focus on science development. This will put you towards the front of the tech race and directly leads to mathematics (being able to make catapults- handy!).

Additionally, Alphabet grants you the ability to build libraries (build this ASAP as it gives you x. Avg Pc Tuneup 2011 10 0 0 23 Rare. Writing gives you a free spy, and the ability to build them, and reaching Literacy first gives you +1 science in each city. Choose Bronze working> > Iron working, if you want to focus on a balanced military. Bronze working grants you archers and the great wonder Colossus of Rhodes which grants you double trade within the city turning your city into a scientific powerhouse, combined with a library you will far out tech other civilizations in the early and mid game. Bronze Working also grants you barracks (upgrades units to veterans with +5. A barracks plus a Great Leader grants them immediate Elite status, allowing you to build highly specialized armies.

Ironworking gives you legions and the ability to work with the iron resource. Unless you see any iron lying around, you may want to skip this and research Alphabet instead. Use your settler. By now you should have around 1. These cities are versatile and a good choice for any Civ player.

Avoid building too close to your capital city, as in the latter stages of the game, close proximity causes them to compete for resources. It's best to build 5- 7 tiles away from your capital, as once a courthouse is built, they won't have to compete for shared resources, and the distance is still small enough that a decent culture can close up the gap with a territory border, preventing unwanted foreign armies from marching through your lands. If you want a Trade Oriented City: Settle your city near 4 or more sea tiles (giving you 8 or more trade) and next to 4 or more food. Then rush or build libraries or markets in the city to double your science or gold. With 8+ trade and a market or a library these cites give you a solid 1. This increases to 2. Be on the lookout for unique resources for your new city.

Building next to a sulfur pool may seem counterproductive in the short run, but building beside it still utilizes the resource below the pool, and guarantees no other civilization will come along and build beside it in the meantime. Once gunpowder is researched, your city can start utilizing the sulfur, granting them +3 production, as well as whatever other buildings and bonuses are in play. Hills/Production Cities: This type of city is not recommend to be built in the early game but effective in the mid to late game.

After you have researched Bronze Working and Iron Working you want to select a location that has access to at least 2 grasslands (or 1 grassland and resource that provides food) and is adjacent to a couple of hills(keep it well guarded as enemies GAIN +5. Next research Construction to gain a free workshop(which provides +2 production to hills) and after that immediately start building a barracks to begin your offensive push to capture enemy cities.

Alternatively in the late game, when you have researched railroad in you can settle a city next to a mountain range and rush a mine, then build a factory. Now If you city has 3 mountain tiles (each at 1 production, 3 total) followed by an iron mine (now each at 5 production, 1. Americans or communism, or 6. Now you can unleash dozens of armies into the world or build wonder after wonder. Build up as a Republic.

After you have your second city up, research Code of Laws, switch to Republic and start building more cities and expanding your empire. A good strategy would be to immediately build a settler in your new city and use that settler to build another city.

This is allows you to stay ahead in the tech race which awards you bonuses for being the first to research the tech. Notable tech bonuses are Irrigation(+1 pop to every city), Industrialization (+5 gold to every city), and Corporation (+5 gold to every city).

Building markets allows you to have increased gold production (X2), which can be used to rush building and units, build roads, or can be saved up for an economic victory. Start to focus on a research path that best allows you to begin capturing enemy cities. Catapults have 4 attack and are useful against early game archer armies. Choose Monarchy> > Feudalism> > Religion, to unlock knights and fundamentalism.

Knights also have 4 attack but can move 2 spaces making them highly mobile units. Fundamentalism provides +1 attack to every unit causing you knight armies to have 1. Pivot Table Data Range Update Browser. Choose Iron Working> > University> > Metallurgy> > Steam Power> > Combustion, to unlock cannons and tanks. Cannons (unlocked by Metallurgy) are a powerful mid to late game unit that has 6 whopping attack and Tanks are an extremely powerful late game unit that has 1. These should comprise the majority of your modern army. Work towards victory.

After capturing the majority of enemy cities you should have enough resources to begin working towards your chosen victory type.